Catching up and adding more ramblings
Well, it has been awhile. We moved from an apartment into a house and it is taking my partner and I quite awhile to get settled in our new space. The biggest mistake was not getting everything unpacked and set up before school resumed after spring break. This left us with a house half full of boxes that sit and stare accusingly at me during the crazy syllabus-writing, lesson-planning, dissertation theorizing (can’t really call it writing yet) of the first few weeks of school. As such, blogging has also taken a backseat.
As a blogging ‘newbie’ I am still learning the software and trying to negotiate this space and its purpose. By that I mean, the space of this blog and the portion of my identity that will be ‘published’ within it. Since the premise of this, as my first blogging experiment, is to document (so to speak) the experience of the dissertation, solicit discussion with other people interested in media fandom, gaming and gender dynamics, perhaps I should retain my ‘academic hat’? It seems that lately, however, my collection of identity ‘hats’ are losing their distinctiveness. I mean, really, when it comes right down to it, isn’t there a point where it is nearly impossible to differentiate between things that are academic and things that are not? Maybe it is just me. Still, for the sake of saying I got some work done today, I am going to synthesize some of my reading notes and brainstorm a bit.
I know that the general modus operandi for dissertation writing is to write the introduction last. This makes sense, considering that it is easier to provide a ‘map’ for a project already written than one that is still in its infancy. However, I am the kind of writer that can’t do anything until I have a clear idea of the map–it’s not just for the reader; it helps keep me focused. As I am reading a plethora of work in my field that I haven’t been able to read in the first three (I think it is three…I lost count) years of graduate school due to coursework, random exam-hoops, and general distraction, I have been taking notes on things that will end up in the introduction while trying to outline the first chapter. Bear with me here, but I think it will be helpful to work through some of those notes.
The goal of the introduction is to state project goals and the thesis, foreground the stakes, provide theoretical and historical context, describe my theoretical position and research methodology and provide a ‘map’ to the dissertation itself. Said that way it seems so simple. Alas, if only it was! So, some specific things to accomplish:
In order to ground discussion of the cultural practices of vidding and machinima-making inpost-structural conceptions of identity within cyberspace, I will need to discuss the conception of gender as discourse and identity as performance—with fandom being an active part of identity construction. Here I am planning to Use Judith Butler, Rhiannon Bury, Cornel Sandvoss and some Foucault. A key part of this discussion should be the impact of the rise of geek (white, male) culture on the cultural differing evaluations of machinima and vids and the reinforcement of the mind/body split evident in male techno/cyberculture.
Also key to this discussion of identity in cyberspace is this quote from Butler’s Gender Trouble:
“What can be meant by ‘identity,’ then, and what grounds the presumption thatidentities are self-identical, persisting through time as the same, unified and internally coherent? More importantly, how do these assumptions inform the discourses on ‘gender identity’? It would be wrong to think that the discussion of ‘identity’ ought to proceed prior to a discussion of gender identity for the simple reason that ‘persons’ only become intelligible through becoming gendered in conformity with recognizable standards of gender intelligibility” (16).
In other words, the construction of identity is inseparable from that of gender identity because, in order to be a person at all, we have to be gendered. Butler also states that:
“The notion that there might be a ‘truth’ of sex, as Foucault ironically terms it, is produced precisely through the regulatory practices that generate coherent identities through the matrix of coherent gender norms. The heterosexualization o f desire requires and institutes the production of discrete and asymmetrical oppositions between ‘feminine’ and ‘masculine,’ where these are understood as expressive attributes of ‘male’ and ‘female’” (17).
This relies on Butler’s earlier assertion that there is really no distinction between biological sex and gender. For the purposes of my project it is great evidence of the ways in which gender is constituted by consistent performance of normative behaviors and is just as
identifiable online as a requirement for ‘personhood’ as offline. Different fan practices are aligned with different genders.
So, if I am reading Butler correctly (and there is always a gigantic chance that I am not!), it might be a valid assertion that participation in songvid and machinima-making communities is a method of performing one’s gender (and thus their identity) via their fandom. This could explain the gendered difference in the producers of each form as well as the focus and content of the objects themselves—arguably these perform normative behaviors that constitute genders. For example, the focus on vids are overwhelmingly on relationships and affect (which are the normative domains of the female)—both for different ‘pairings’ in the respective universes but also inthe emotional attachment to fandom itself and to entire serial franchises. A great example of this is vidder Luminosity’s X-Files vid set to Bob Dylan’s Subterranean Homesick Blues. This vid is a tribute to the X-Files universe and the collective of fans that are invested in it and its mythology. Machinima films/videos, on the other hand, tend to ‘perform’masculine attributes such as physical violence, competition, homophobia, misogyny, insulting, satire and sarcasm. Vids made by men and machinima made by women might be the best place to look tolocate instances of non-normative/resistive behavior in terms of gender performance. Still, it is important too to acknowledge the content/focus on these ‘cross-the-gender-line productions’. So far, machinima made by women still has a tendency to perform attributes of femininity. Examples here are the vids made with the Sims2 for acting out stories like “The Little Mermaid”, and the lyrics of romantic poetry and love songs. This is interesting and, thinking more on it, may help me really pin down a precise argument about the role of gender in these media objects.
Well, that is enough for today! The other part of introduction that I know I will struggle with is the construction of a solid research methodology. As a bit of a theory-head, I have absolutely no experience with empirical research that includes interviewing subjects. Thus, the next task will be to figure out exactly how to go about formulating questionnaires, locating interview subjects, etc. In the meantime, it is off to watch more vids!